package sys;

import math.Vector3i;

import org.lwjgl.util.vector.Vector3f;

public class SysConst {
	//public final static String PLAYER_MODEL_OBJ_PATH = "res/GameChar.obj";

	public final static Vector3i CHUNK_CUBE_SIZE = new Vector3i(16, 16, 16);
	public final static Vector3f CUBE_SIZE = new Vector3f(1.0f, 1.0f, 1.0f);
}
